Post by Mazekial on Jun 23, 2012 20:04:12 GMT -5
So, it may or may not be known, but about a week or so ago, Minecart and I were assigned to update the lore on the OP of the MC Forums thread. Minecart got the gist of the "historical" details, then I basically added more recent events and gave what was written some extra backbone and elaboration to make it all flow nicely. Now it seems we're waiting for it to be updated to the thread, as it has been approved by both Greeno and Insane, but while you wait, might as well post it here [/inb4thestaff]
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The story of our plight-our struggle, our being-began 40 years ago in the lands of Skyrim. The dragons had been unleashed and Alduin, their leader, was readying his plot. But one hope remained. The Dovahkiin, the Dragonborn. A figure of uncertain race, gender, or appearance, and no clear abilities or past aside from his command of the Voice. The Dovahkiin had been preparing, and was now ready, to take on Alduin as the dragon sought to devour the souls of Sovngarde. He was equipped with the mighty shout Dragonrend. We had a chance! The Dovahkiin entered Sovngarde, located Alduin...
Then he failed. He drew too far into the mist, and he too was devoured by Alduin. Our last hope to stop the Alduin Incident failed. Not to long afterwards, Alduin ruled the land and sky of Skyrim, demolishing anything he could get his claws on. Men, mer, and beast sought for survival and escape, both the current generation and all future generations to come. The Imperial Legion, under the orchestration of a man by the name of Derevan, led an Evacuation Operation in which the citizens of Skyrim who survived were taken aboard a Legion vessel called The Durc and transported to the distant island of Solstheim. The mighty ship had destroyed any fleeing ship of Ulfric Stormcloak earlier, earning its honor to play its part in the exodus.
For the next 20 years, the land flourished. Cities were erected, the survivors of Skyrim thrived in Solstheim, and The Durc continued to ship in more survivors as they were recovered from the ruins that Skyrim became. When Solitude was also destroyed, the pickup locations for The Durc were moved to other port towns on the northern coasts of Skyrim and some parts of the northwestern coasts of Morrowind. Derevan continued to give his spearheading support of the ongoing operation from outside Solstheim. He also oversaw the building of boats for scouting the surrounding seas and protecting The Durc on its many voyages. However, at the end of those twenty years of peace, the Daedra began to see Derevan as a threat. So when Derevan attempted to visit Solstheim personally...he never made it. The death of Derevan struck grief into the hearts of Solstheim. They...we...began to fall apart. Sickness and strife reigned free among us.
As if things weren't bad enough, the Daedra figured this was the perfect opportunity to unleash hell on us all. They invaded Solstheim, destroying the cities we worked so hard to develop, throwing our economy into a state of depression, and murdering us by the dozens in each of their frequent onslaughts. Some of those freaks, a la Sheogorath, even found it funny to mess with our minds and toy with our very anatomy! We had nowhere to run, nowhere to hide on Solstheim...so once again, we evacuated. Derevan's son, Duke Dereven of Astora on Solstheim, worked to create boats for this second exodus. However his mind was corrupted by the Daedra before the evacuation and he reportedly "fell to his death". Recent tests, however have shown that he could potentially be alive still. But that's a different story.
We who were evacuating, the survivors of the slice-of-hell the Daedra had just executed with Dereven's supposed suicide and the attacks, ventured to the dangerous and distant land of the Leonin, lion-like humanoids with the strength of ten Nords who show a resemblance to the Tamrielic Khajiit. The land of the Leonin was like that of a tropical forest with a very warm climate that we of Skyrim and Solstheim were not accustomed to. We soon found that the jungle-like land was not suited for any of us, and so after painful consideration we decided to go back to Solstheim. Upon our return, the Daedra were nowhere to be seen...but the ravaged wastes they left behind were more than prevalent. We began to rebuild. Things were actually going well for a time.
However, as we have learned from past experiences, there is always a "calm before the storm". This occasion was no different. Just as we were rebuilding up to our former greatness once again, Derevan somehow came back from the dead. That was good, except for the fact that his return also brought the Dark Sun Solaire into Solstheim. Solaire was once a radiant god, but darkness had consumed his heart, creating a bloodlust and a thirst for destruction within him. This darkness, the Dark Sun, gave him powers to possess individuals and make them Dark Suns as well. The resulting conflict between the few who remained with the light against the Dark Sun Solaire ensued, along with the return of the Daedra. Combined, they crippled the rebuilding efforts and forced all the survivors to hold themselves up in a small community called Freedom's Point. A few newcomers appeared during this time. The battles against the Dark Suns went back and forth in terms of victory, but at last, in the final battle on the Tower of Bolteria, the light was victorious.
The people of Solstheim, with the fall of the Dark Sun Solaire, are now doing their best to repair what is left; to restore the island to its former state. It won't be easy, unfortunately. The economy is in ruins (with only a handful of stores struggling to pick it up), the cities are in shambles, and the footprints of the Daedra attacks liter the aftermath. To make matters worse, there is a new Emperor in charge, and his disposition is, as of this writing, unclear...
Nevertheless, The Durc has resumed its ferrying, taking any newly-found survivors of the Alduin Incident-or simply individuals wishing for a visit for whatever the reason- to Solstheim. You are among them. You have come for your own purpose. Have you come to find shelter? To help rebuild the cities or restore the economy? To seek adventure in foreign lands? Or are your intentions much more sinister? To steal from and abuse the crippled economy? To bring ruin to the inhabitants in their weakness? To take over a land that is not rightfully yours?
As the Durc docks in the small port town community of New Haven, you see first-hand the kind of progress that is being made. You see a world of possibilities before you. The choices made in these disastrous and hard times will either drag the land further into darkness, or lift it out so that the people may see light once more...
This is our story. This is our life, which is now yours. This is Solstheim. What will be your choice?
--------
The story of our plight-our struggle, our being-began 40 years ago in the lands of Skyrim. The dragons had been unleashed and Alduin, their leader, was readying his plot. But one hope remained. The Dovahkiin, the Dragonborn. A figure of uncertain race, gender, or appearance, and no clear abilities or past aside from his command of the Voice. The Dovahkiin had been preparing, and was now ready, to take on Alduin as the dragon sought to devour the souls of Sovngarde. He was equipped with the mighty shout Dragonrend. We had a chance! The Dovahkiin entered Sovngarde, located Alduin...
Then he failed. He drew too far into the mist, and he too was devoured by Alduin. Our last hope to stop the Alduin Incident failed. Not to long afterwards, Alduin ruled the land and sky of Skyrim, demolishing anything he could get his claws on. Men, mer, and beast sought for survival and escape, both the current generation and all future generations to come. The Imperial Legion, under the orchestration of a man by the name of Derevan, led an Evacuation Operation in which the citizens of Skyrim who survived were taken aboard a Legion vessel called The Durc and transported to the distant island of Solstheim. The mighty ship had destroyed any fleeing ship of Ulfric Stormcloak earlier, earning its honor to play its part in the exodus.
For the next 20 years, the land flourished. Cities were erected, the survivors of Skyrim thrived in Solstheim, and The Durc continued to ship in more survivors as they were recovered from the ruins that Skyrim became. When Solitude was also destroyed, the pickup locations for The Durc were moved to other port towns on the northern coasts of Skyrim and some parts of the northwestern coasts of Morrowind. Derevan continued to give his spearheading support of the ongoing operation from outside Solstheim. He also oversaw the building of boats for scouting the surrounding seas and protecting The Durc on its many voyages. However, at the end of those twenty years of peace, the Daedra began to see Derevan as a threat. So when Derevan attempted to visit Solstheim personally...he never made it. The death of Derevan struck grief into the hearts of Solstheim. They...we...began to fall apart. Sickness and strife reigned free among us.
As if things weren't bad enough, the Daedra figured this was the perfect opportunity to unleash hell on us all. They invaded Solstheim, destroying the cities we worked so hard to develop, throwing our economy into a state of depression, and murdering us by the dozens in each of their frequent onslaughts. Some of those freaks, a la Sheogorath, even found it funny to mess with our minds and toy with our very anatomy! We had nowhere to run, nowhere to hide on Solstheim...so once again, we evacuated. Derevan's son, Duke Dereven of Astora on Solstheim, worked to create boats for this second exodus. However his mind was corrupted by the Daedra before the evacuation and he reportedly "fell to his death". Recent tests, however have shown that he could potentially be alive still. But that's a different story.
We who were evacuating, the survivors of the slice-of-hell the Daedra had just executed with Dereven's supposed suicide and the attacks, ventured to the dangerous and distant land of the Leonin, lion-like humanoids with the strength of ten Nords who show a resemblance to the Tamrielic Khajiit. The land of the Leonin was like that of a tropical forest with a very warm climate that we of Skyrim and Solstheim were not accustomed to. We soon found that the jungle-like land was not suited for any of us, and so after painful consideration we decided to go back to Solstheim. Upon our return, the Daedra were nowhere to be seen...but the ravaged wastes they left behind were more than prevalent. We began to rebuild. Things were actually going well for a time.
However, as we have learned from past experiences, there is always a "calm before the storm". This occasion was no different. Just as we were rebuilding up to our former greatness once again, Derevan somehow came back from the dead. That was good, except for the fact that his return also brought the Dark Sun Solaire into Solstheim. Solaire was once a radiant god, but darkness had consumed his heart, creating a bloodlust and a thirst for destruction within him. This darkness, the Dark Sun, gave him powers to possess individuals and make them Dark Suns as well. The resulting conflict between the few who remained with the light against the Dark Sun Solaire ensued, along with the return of the Daedra. Combined, they crippled the rebuilding efforts and forced all the survivors to hold themselves up in a small community called Freedom's Point. A few newcomers appeared during this time. The battles against the Dark Suns went back and forth in terms of victory, but at last, in the final battle on the Tower of Bolteria, the light was victorious.
The people of Solstheim, with the fall of the Dark Sun Solaire, are now doing their best to repair what is left; to restore the island to its former state. It won't be easy, unfortunately. The economy is in ruins (with only a handful of stores struggling to pick it up), the cities are in shambles, and the footprints of the Daedra attacks liter the aftermath. To make matters worse, there is a new Emperor in charge, and his disposition is, as of this writing, unclear...
Nevertheless, The Durc has resumed its ferrying, taking any newly-found survivors of the Alduin Incident-or simply individuals wishing for a visit for whatever the reason- to Solstheim. You are among them. You have come for your own purpose. Have you come to find shelter? To help rebuild the cities or restore the economy? To seek adventure in foreign lands? Or are your intentions much more sinister? To steal from and abuse the crippled economy? To bring ruin to the inhabitants in their weakness? To take over a land that is not rightfully yours?
As the Durc docks in the small port town community of New Haven, you see first-hand the kind of progress that is being made. You see a world of possibilities before you. The choices made in these disastrous and hard times will either drag the land further into darkness, or lift it out so that the people may see light once more...
This is our story. This is our life, which is now yours. This is Solstheim. What will be your choice?